4/30/2023 0 Comments Portal turret sound![]() ![]() Open the "wings" if it senses someone in front. The goal here was to make it move in 3 "axes", with spoken sound from the game and LED's to simulate firing. ![]() This design uses an Arduino Nano, an MP3 player chip, distance sensor, servos, LEDs and 3D printed parts. For me, this was an exercise of properly modelling the entire assembly in Fusion 360 first, before building anything. This Christmas, I decided to design and build a working Portal turret gun from the game A way to control you Turret gun! Control multiple turrets with a single controller. Soundscapes_underground.- CARA MIA! - Master Turret Control is here!! -Ĭheck out the Master Turret Control. Soundscapes_sabotage.txt Underground Name Soundscapes_reconstruction.txt Sabotage Name Soundscapes_industrial.txt Reconstruction Name TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss TestChamber_Industrial.Intro_01_Hotel_PrePowerLoss TestChamber_Industrial.Incinerator_Destroyed_Room TestChamber_Industrial.Incinerator_Destroyed_Room_Goo TestChamber_Industrial.Incinerator_Destroyed_Hall_Goo TestChamber_Industrial.Incinerator_Destroyed_Hall_Inferno TestChamber_Industrial.Incinerator_Destroyed_Hall ![]() TestChamber_Industrial.Incinerator_Tube_Fall TestChamber_Industrial.HotelRefrigeration_01 TestChamber_Industrial.HotelFluorescents_01 TestChamber_Industrial.WarehouseImpact_03 TestChamber_Industrial.WarehouseImpact_02 TestChamber_Industrial.WarehouseImpact_01 Soundscapes_partial_destruction.txt Industrial Name Soundscapes_destruction.txt Partial Destruction NameĮchoing moving water sludge with often bubbling. TestChamber_Destruction.GlaDOS_New_Basement TestChamber_Destruction.GlaDOS_PreBasement TestChamber_Destruction.GlaDOS_Breaker_Room TestChamber_Destruction.Glados_Chamber_Postwake TestChamber_Destruction.GlaDOS_Chamber_Prewake TestChamber_Destruction.Dual_Lasers_Intro TestChamber_Destruction.Laser_Redirect_Intro TestChamber_Destruction.GlaDOS_Chamber_Whoomp ![]() TestChamber_Destruction.GlaDOS_Chamber_Diver TestChamber_Destruction.DestructionBeauty Soundscapes_vegetation.txt Destruction Name TestChamber_Vegetation.Intro_01_MainPortalĪ fixed portal you want to guide the player to, plays a low, pulsing hum.Ī box you want the player to use. Soundscapes_test_chambers.txt Vegatation Name Some may use coordinates to place sound in specific places in the world instead of with the use of positions, as this is an out-of-map approach which means it is unnecessary to compile the map to change position data, although this also means developers must change the coordinates on their own for every soundscape they use that have these as they always are tailored to a specific map.Ī preview video of these soundscapes can be found here. If these locations are not given, the sounds will not be heard. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes searching for all valid soundscape names so you shouldn't have to print out a copy of this list for reference. The game also contains all of Portal's soundscapes, which own list can be found here. Below is a list of 396 soundscapes for use in Portal 2. ![]()
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